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SCI FI Samurai

My project was to make a ready-to-use game character with few weapons at his disposal.
I wanted to combine traditional Japanese armour & weaponry with a more sci-fi style, including Giger-esque elements.
The 3D models were made a few years back, with the more polished character 2D art done later.

Normal maps and some textures were created in Zbrush (samurai & swords) and in Maya (gun).
Textures were made also using Photoshop.

Samurai 3D low poly model: 4684 Tris; colour, specular & normal maps original size 2048x2048 pixels

Samurai 3D low poly model: 4684 Tris; colour, specular & normal maps original size 2048x2048 pixels

samurai - initial greyscale sketch

samurai - initial greyscale sketch

samurai - first sketches

samurai - first sketches

alternative character design ideas

alternative character design ideas

Sword 3D model (both swords use the same model, just with different texture): 135 Tris, with sheeth 291 Tris; colour, specular,normal and emissive maps original size 1024x1024 pixels

Sword 3D model (both swords use the same model, just with different texture): 135 Tris, with sheeth 291 Tris; colour, specular,normal and emissive maps original size 1024x1024 pixels

Gun 3D model: 718 Tris; colour, specular & normal maps original size 512x512 pixels

Gun 3D model: 718 Tris; colour, specular & normal maps original size 512x512 pixels

alternative weapon design

alternative weapon design

alternative weapon design

alternative weapon design